citizenfx/cfx-server-data

problems with basic-gamemode

manups4e opened this issue · 9 comments

if a different resource changes gametype in manifest.. basic-gamemode stops it at startup.. and cannot be disabled since if i start the resource that changes gametype basic-gamemode gets stopped and resource "fivem" depends on basic-gamemode..

  1. server starts
  2. resource fivem starts and basic-gamemode starts changing gametype to "Freeroam"
  3. my gamemode gets stopped on startup because basic-gamemode loads with it
  4. if i start manually my gamemode basic-gamemode gets stopped
  5. if i enter the server FiveM client won't load resources as resource fivem misses its dependency basic-gamemode

Huh? Define changes gametype in manifest 😮 Are you starting two gametypes?

Is the issue rather that dependencies do not propagate a stop?

actually yeah.. my gamemode changes gametype to a custom one

Moved to client issues: https://forum.fivem.net/t/dependencies-do-not-propagate-on-stop/925042

As a workaround, you could also simply not start fivem.

it's not required to start?

it's not required to start?

it's just the old name for basic-gamemode, if you have your own gametype you'll just use that

the fact that when i start my gamemode, basic-gamemode gets stopped automatically is normal?
edit: all right then :D i'll do it thank you

also.. you wrote "if fivem gets started manually" that's incorrect for me.. as i manually start my gamemode (and that's where basic-gamemode gets stopped by the server automatically)
only when i try to load inside i get fivem resource error on dependency

yeah... you could just read 5 posts above... #86 (comment)

I know extended mode can cause this error. Check to see if your scripts resource manifest files are setting gametypes, e.g. https://prnt.sc/upvv0h, if they are then, goto your server.cfg and (#) comment out the "start fivem" and you should be set.