script error in native 000000008f57a89d: arg[1]: buffer too small (8 < 24) (GetCamMatrix)
ImBaphomettt opened this issue ยท 23 comments
What happened?
It seems that since the latest update, the native function GetCamMatrix is experiencing some issues. Could this be due to improper usage on my part following recent changes, or is it simply an external issue? It was working perfectly fine just yesterday.
Here is code to reproduce the issue.
local cam = CreateCam('DEFAULT_SCRIPTED_CAMERA')
SetCamCoord(cam, GetEntityCoords(PlayerPedId()))
SetCamActive(cam, true)
RenderScriptCams(true, false)
local rightVector, forwardVector, upVector, position = GetCamMatrix(cam)
print(rightVector, forwardVector, upVector, position)
Expected result
Native working again.
Reproduction steps
- Execute the code client-side and get exeception
Importancy
Crash
Area(s)
FiveM
Specific version(s)
3258 (canary)
Additional information
No response
function Inventory:getVehicleInDirection(coordFrom, coordTo)
local rayHandle = StartExpensiveSynchronousShapeTestLosProbe(coordFrom.x, coordFrom.y, coordFrom.z, coordTo.x, coordTo.y, coordTo.z, 10, PlayerPedId(), 0)
local _, _, _, _, vehicle = GetShapeTestResult(rayHandle)
return vehicle
end
function FPTOffroad:getNearestRoadDistance()
local coords = GetEntityCoords(PlayerPedId())
local ret, srcNode, targetNode, laneCountForward, laneCountBackward, width = GetClosestRoad(coords.x, coords.y, coords.z, 1.0, 0, true)
local dist1 = #(srcNode - coords)
local dist2 = #(targetNode - coords)
return math.min(dist1, dist2)
end
Also GetModelDimensions also errors out:
So this seems to be happening on natives that return more than 1 thing.
I think @iridium-cfx could assist in this issue.
Hey, I believe iridium and the cfx are aware and working on a fix !
This issue seems to happen when the native's raw definition contains a Vector3* (so most natives returning a vector3 value)
a temporary fix change branch in your fivem client
Yeah, don't go to canary if you're not testing new features ! Tho I hope they fix this issue ASAP as we all know that many simple players are on the canary release channel !
I'm currently unable to reproduce the issue locally, running on the latest canary.
Does this still happen if you just run the command on a vanilla server?
@iridium-cfx I'll do the tests right now using the GetClosestRoad native and i'll report back.
@iridium-cfx You're right. It doens't happen right away.
Vanilla -> Returns as expected.
All scripts on -> Returns as expected until i spawn a car through my garage, i'll debug further to see what from the spawning function breaks it.
Most likely one of these :
GetCamMatrix
GetShapeTestResult
GetModelDimensions
GetEntityMatrix
GetClosestFirePos
GetSafeCoordForPed
I had the same error pop up on the latest build, beta seems fine. Not sure if its related but i've also had the issue pop up where GetAspectRatio(false)
appears to return a vector on the latest build but not beta/release
Getting this issue with following code from ps-inventory:
local dimensionMin, dimensionMax = GetModelDimensions(GetEntityModel(vehicle))
Vehicle variable declared through a QBCore function:
local vehicle = QBCore.Functions.GetClosestVehicle()
function QBCore.Functions.GetClosestVehicle(coords)
local ped = PlayerPedId()
local vehicles = GetGamePool('CVehicle')
local closestDistance = -1
local closestVehicle = -1
if coords then
coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
else
coords = GetEntityCoords(ped)
end
for i = 1, #vehicles, 1 do
local vehicleCoords = GetEntityCoords(vehicles[i])
local distance = #(vehicleCoords - coords)
if closestDistance == -1 or closestDistance > distance then
closestVehicle = vehicles[i]
closestDistance = distance
end
end
return closestVehicle, closestDistance
end
Ah, I've figured out what the issue is, will hopefully push a fix soon ๐
Glad to hear that, i didn't manage to error it on a vanilla server whatsoever :))
Ah, I've figured out what the issue is, will hopefully push a fix soon ๐
Perfect! I'll let you close the issue when all is well then ! โค๏ธ
The fix is merged, let me know if you are still having issues. If not, I'll close the issue tomorrow
This is not related at all ???
What are you even saying at this point... I can't understand you but the issue on your screenshot was fixed recently, please restart your game to make sure that you're under the correct version and tell us if it happens again
the same sir Couldn't load resource sessionmanager: Failed to open packfile: ReadBulk of header failed:
Again, this is not related to this issue so please join the discord to get support on this issue