Compost bins turn organic matter like leaves, flowers, grass etc into soil. The bin is operated by punching or right-clicking.
On punching (left-clicking) a compost bin, the pointed_thing is inserted into the bin and dirt is transferred back. If pointed_thing is compostable and there is a free slot for it, it disappears inside the bin. After that, if hand is empty and there is soil in the bin, it appears in the hand.
Right-clicking the bin opens its menu. 8 (2 rows by 4 cols) slots for intputs, one slot for output.
Once there are at least 8 pieces of acceptable inputs are inserted (stacks OK), a timer starts. Every 30 seconds it adds 10% to the composting progress, so it takes 5 minutes to create a block of soil.
Once 100% is reached, 8 pieces of input disappear and one block of soil is added to output. The progress counter is reset to 0. Optionally, wear-out is computed.
If there are not enough inputs, the timer (if it was set) is stopped (and it works like a small chest).
Acceptable inputs are group:flora (flowers and grasses) and group:leaves. Other inputs are rejected. Food is rejected on esthetical grounds :-)
If there is nothing in the bin, it looks empty when viewed from top (node "compost:wood_barrel_empty"). If there's anything in it (inputs or soil), it looks full of dirt (node "compost:wood_barrel").
The mod is compatible with intllib. Currently available translations:
- Romanian
- Russian
see LICENSE.txt
Wood barrel:
W | W | |
---|---|---|
W | W | |
W | S | W |
W : wood S : wood slab
Report bugs on the forum topic or open a issue on GitHub.
- Original Work: cd2 (cdqwertz) - cdqwertz.github.io
- Modified Work: Vitalie Ciubotaru