Makina is a work in progress. Use at your own risk.
Makina is a hierarchical state machine source-to-source translator. It takes state machine descriptions as input and produces C language implementations of those state machines.
Each file given as input to the Makina compiler represents a single state machine. At the top of the file the name of the machine is specified with a machine
statement:
machine Oven;
Here the machine is called Oven
.
States are defined below that with state
definitions:
machine Oven;
state closed {
}
Now the state machine Oven
has one state called closed
.
Of course state machines usually have more than one state. As many states as are required can be added to a single machine:
machine Oven;
state closed {
}
state open {
}
Now Oven
has two states: closed
and open
.
In addition to states, state machines also define events. Events are triggers that cause the state machine to take action. In order to assign an action to an event a state
must include an event handler that could look like this:
machine Oven;
state closed {
on open -> open;
}
state open {
}
The state closed
now has an handler for the event named open
. The handler causes the machine Oven
to transition from closed
to open
. The full syntax for an event handler looks like this:
on <event-id> [(<guard>)] [<action>] [->|--> <target>];
The things in angle brackets can be arbitrary identifiers that conform to the C language concept of an identifier. Things in square brackets are optional. In the case above the handler includes an optional transition target, but not a guard or action.
Guards and actions can be used to create complex behavior. If a state includes a guarded handler then the user defined function that implements the guard must return a true value for the handler to be triggered. For example:
on foo (some_guard) guarded_action;
on foo default_action;
If a state has the previous two handlers defined and is processing the event foo
first the user defined (C language) function some_guard
will be called. If its return value is true then the function guarded_action
will be called. If some_guard
returned 0 then the machine will continue checking for handlers for event foo
. The next defined handler is not guarded, so the function default_action
will be called.
All actions and guards are implemented by the user as C language functions with the following prototype:
int <function-name>(struct <machine-name> *, struct <machine_name>_event *);
Transition targets can be default (-> <target>
) or external (--> <target>
). Default transitions behave like a local transition (they don't exit the source state) when the target state is a descendant of the source state and like an external transition otherwise. External transitions always cause the source state to exit.
To avoid duplicating event handlers for similar states Makina allows you to define sub states that defer unhandled events to their parent states. The closed
state of the oven machine might have a few sub states:
machine Oven;
initial state closed {
on open -> open;
initial state idle {
on start -> cooking;
}
state cooking {
entry enable_heater;
on timeout -> idle;
exit disable_heater;
}
}
state open {
on close -> closed;
on start error;
}
Now state closed
has two sub states: idle
and cooking
. Additionally the states closed
and closed.idle
have been designated as initial
. This isn't strictly necessary in this case, because default initial states are those appearing first in document order, but has been added to show the syntax. Initial states are the states that are first entered when the machine is initialized.
Since neither sub state of closed
defines a handler for the open
event if the Oven
machine is in either of those states when an open
event is processed the parent state's handler, and any associated actions or transitions, will be triggered. In this case the open
event will cause a transition to the open
state regardless of which sub state was active.
Entry and exit actions are similar to event handlers except they are triggered when a state is entered or exited. For example: the entry handler entry enable_heater;
in state closed.cooking
causes the function enable_heater
to be called when that state is entered. Similarly, exit disable_heater;
causes disable_heater
to be called when state closed.cooking
is exited. Exit handlers will be triggered event if the event that causes the transition is defined in a parent state as is the case with the open
event in the example above.
Clone the repo and build the makina-compiler project using Intellij. Or download the latest jar from here.
java -jar <path>/<to>/makina-compiler.jar <input-file> [<input-file-2>] [<other-options>]
Two files, <machine-name>.h
and <machine-name>.c
will be created (or overwritten!) in the same directory as <input-file>
or in the specified output directory.
-o <path>
or --output <path>
: Specify the output path for generated files.
-m <type>
or --machine-data <type>
: Specify the type of the ctx
member of the generated machine type. The default type is void *
. May occur zero or one times.
-e <type>
or --event-data <type>
: Specify the type of the ctx
member of the generated event type. The default type is void *
. May occur zero or one times.
-i <file>
or --include <file>
: Specify files to include in the generated C header. This can be used to provide definitions of custom types specified with -e
or -m
. May occur zero or more times.