Providing an `external` audio buffer at runtime
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By looking at the C++ API, I can see that external
s are resolved at compile time of a Cmajor program within the Engine::load()
method. Is this correct?
If that's the case, is it instead somehow possible to provide them at runtime to a cmaj::Performer
instance? I'm mainly thinking about audio buffers, not other kinds of more complex external
s.
For how-to questions, maybe choose discord rather than make an "issue" out of it!
If you're asking about dynamically streaming to a running processor, then no, that can't be done via the externals, they're compile-time constants. You'd use events to send chunks to the processor.
In the longer term, a feature that we'll add will be large random-access buffers, which under-the-hood will be implemented with a system of hidden events, but at the client level will look like what you're imagining here - callback functions that can read chunks dynamically.