Weapons sound differently
MiroslavR opened this issue · 2 comments
MiroslavR commented
The original game:
- Stops the existing weapon sound when you fire, i.e. it doesn't allow weapon sounds to overlap.
- Seems to randomize the pitch.
codenamecpp commented
Hi!
- OK, it might be not hard to fix
- It is applies not only to weapons but also for many other sound effects in game so fixing is beyond the scope of this task
codenamecpp commented
Did a bit refactore to sound manager last night, so now both of these issues hopefully resolved