codenamecpp/carnage3d

Weapons sound differently

MiroslavR opened this issue · 2 comments

The original game:

  1. Stops the existing weapon sound when you fire, i.e. it doesn't allow weapon sounds to overlap.
  2. Seems to randomize the pitch.

Hi!

  1. OK, it might be not hard to fix
  2. It is applies not only to weapons but also for many other sound effects in game so fixing is beyond the scope of this task

Did a bit refactore to sound manager last night, so now both of these issues hopefully resolved