Prefabricator is totally broken
dkoding opened this issue · 1 comments
dkoding commented
After creating prefabs and prefab collections, after restarting editor every prefab collection is broken. When I drag new prefabs (nested prefab collections) into the editor window the prefabs are completely empty. Existing prefabs already in the level won't randomize anymore.
Try this:
In PrefabricatorAsset.cpp, line 99:
if (PrefabAssetPtr.IsNull()) {
PrefabAssetPtr = Prefabs.Last().PrefabAsset;
}
}
if (!PrefabAssetPtr.IsNull()) {
return PrefabAssetPtr.LoadSynchronous();
}
return nullptr;
coderespawn commented
@dkoding Thank you for the bug report. This has been fixed in the latest release