Maintenance?
Opened this issue · 6 comments
Yo, I've become very busy over the past months with other projects, and as it usually goes, open source projects tend to be put aside first. If you're still using ImpactJS and Impact++, awesome! However, you should know that it is very unlikely that any further updates will come for Impact++, and that it may take some time for questions to be answered. Otherwise, good luck with your game dev!
Ah, that's a shame ... just as I'm getting into it.
Thanks for all your hard work @collinhover - it's been very much appreciated. I'll be keeping an eye out for your future projects!
Thx @collinhover!!
It's been a lot of fun playing with impact++.
Thanks a lot for your hard work and I hope one day you will be back and bringing much more interesting things to impact++.
If it's not to ask too much could you bring Bio Fleet back online? That game is the main source of inspiration to me lol.
Thanks again, for everything!
@leoportilho Bio Fleet is actually no longer my project, but the game itself should still be online at http://playbiofleet.com/
I'm an experienced Impact dev but haven't used ++ yet. That's about to change! I'm also willing to help. Since I'm a ++ newbie, that's probably documentation i.e. fixing the docs when I find them confusing, writing tutorials as I use things, etc. Is that still welcome?
I'm totally willing to help with the project code-wise, too... especially since I'll likely be using it for my own Impact games. If you're still looking?
I, as a user, would love to see any help. Now I'm more used to the code, but things like rezing it's still confusing to me. For example, should I code every screen resolution for each device? How would I do that?
Welcome to ++
@drhayes any pull requests you'd like to make are welcome, as long as you can show that features or fixes you're adding work. I may be slow to incorporate them however.
@leoportilho in my games with ++ I just used the config to set an ideal screen ratio and let the library auto scale it to fit. If you want to do a per device resolution, you'll need to write your own device checks and change the game size based on that.