Feature Request: Possibility to have a return value in the execute function
Wenish opened this issue · 1 comments
Wenish commented
Imagine following scenario:
Creating a Unit Entity
After that create a Player Entity which can control this unit
onJoin(client: Client, options: any, auth: any) {
const unit = this.dispatcher.dispatch(new UnitAddCommand(),{})
this.dispatcher.dispatch(new PlayerAddCommand(), {
sessionId: client.sessionId,
unitId: unit.id
});
}
So i would like to create a command like this:
export class UnitAddCommand extends Command<RoomState, UnitAddPayload> {
execute(payload: UnitAddPayload): UnitState {
const unit = new UnitState()
this.state.units.set(unit.id, unit)
return unit
}
}
This would be a really nice feature IMO.
Feel free to ask questions.
itseramin commented
I want to do the same thing. Any updates or workarounds for this to work?