control-net/libre-cards-against-humanity

🔥 Handle unexpected disconnects

petrspelos opened this issue · 3 comments

Summary

At the moment, if a player gets disconnected, there is no way of rejoining the session. We should probably have a way of making sure current connections are timed-out correctly.

After a number of players leave, there should be an exception thrown server-side. That should be a good first fix for this issue.

I would like to try this one (I never really worked with SignalR though so might take a while)

Alrighty, good luck. ☺️