Add unscaled time support
Closed this issue · 3 comments
GoogleCodeExporter commented
DOTween seems to rely Time.timeScale, but I need to tween some UI values while
the game is paused with Time.timeScale at 0.
Is there an option I missed to do that?
If not, could it be possible to add?
Original issue reported on code.google.com by hg.bl...@gmail.com
on 23 Sep 2014 at 4:21
GoogleCodeExporter commented
It's there already :) Just chain the SetUpdate setting with the
isIndependentUpdate option set to TRUE:
http://dotween.demigiant.com/documentation.php?api=SetUpdate
myTransform.DOMoveX(2, 1).SetUpdate(true);
Original comment by daniele....@gmail.com
on 23 Sep 2014 at 4:44
- Changed state: Invalid
GoogleCodeExporter commented
I knew I was missing something... It works, thanks for the help :)
Original comment by hg.bl...@gmail.com
on 23 Sep 2014 at 8:14
GoogleCodeExporter commented
Thanks to you for making me notice it's not that clear how to do that. I now
changed the docs and added your question to the FAQ ;)
Original comment by daniele....@gmail.com
on 23 Sep 2014 at 8:41