(not a copy of #19) any other ways to run sm64coopdx on android besides winlator?
Aust20156 opened this issue · 12 comments
i cannot find the xdelta file help?
the what
the who?
I think he's asking for a xdelta file, a patch file, He probably thinks sm64coopdx is a rom hack
sm64coopdx isn't a rom hack that you need to patch with a SM64 rom in order to play it, sm64coopdx is a decompilation of Super Mario 64 with added online multiplayer, you need to download it from the Releases section from this repository ( https://github.com/coop-deluxe/sm64coopdx/releases/tag/v1.0.1 ) and when you open the game, you need to drag your Super Mario 64 [U] rom there.
No no no, i am doing it cuz i'm trying to modify the baserom (legally) with dx' files so i can run it on Android with z64 emulators and since this game uses it's files, i should be able to patch it. |:
And i need a xdelta file to patch it so what
No no no, i am doing it cuz i'm trying to modify the baserom (legally) with dx' files so i can run it on Android with z64 emulators and since this game uses it's files, i should be able to patch it. |:
i dont think you understand, coop is a decomp mod, NOT A ROMHACK.
you cant emulate it as it uses operating system code, not n64 code, for stuff like rendering.
How run on android (i know winlator works but i am on a 32bit device)
Any other options?
(Btw copilot said there was a xdelta file and they lied)
mobox might be an option, i played coopdx with it on my phone before, and i could play online
(Btw copilot said there was a xdelta file and they lied)
How run on android (i know winlator works but i am on a 32bit device) Any other options?
please dont open more issues on other projects, this is the repo of the Windows version of sm64coopdx 1.0.1 or sm64ex-coop 37.1, and has stated that Android is not in scope for the focus of this repo, For the distros FreeBSD, OpenBSD, Android and Alpine you should continue to wait for this issue,
because of how UNIX-like operating systems work, it turns out that a lot of evidence points to the in-development code and outline for supporting them being partially intertwined with the code involved with fixing build errors and crashes that appear when using the two distros that are targeted by this sm64coopdx repository, GNU/Linux and MacOS. So you can read about steps being taken on code that will probably be shared between the builds for several major UNIX-like operating systems, in the three issues #275 , #276 , #158 . If you have comments that are relevant in a way that affects many UNIX-like operating systems simultanously , you can post them there, but if you have more comments that are specific to Android, they should be posted in the other issue here.