copperwater/xNetHack

Magic fountains can give a "healing spring" effect when quaffed

copperwater opened this issue · 3 comments

If quaffing from a magic fountain AND you hit the random chance that normally gives you a gain ability effect AND either Pw or HP is below 60%, restore both to max and add 1 point to the max of each. The fountain then becomes nonmagic.

Question: Would this be in addition to the gain ability effect, or in place of it?

Intent is that it would replace the gain ability effect.

Merged in.