Spatterlight is a native Cocoa application that plays most parser-based interactive fiction game files: AGT, Adrift (except v5), AdvSys, Alan, Glulx, Hugo, Level 9, Magnetic Scrolls, TADS (text-only), and Z-code (except v6). See Credits.rtf for more details.
Download the latest release here!
Then report bugs on the issues tracker.
- VoiceOver support
- Themes
- Per-game settings
- Easy download of game info from Ifdb
- Sounds, images and text colours
- Autosave and autorestore for Glulx and Z-code games
A promotional video for Spatterlight 0.5.13b: https://youtu.be/KXbk_gpLQ8w
And another one for 0.5.12b: https://youtu.be/Y07jFFvjsnE
Beyond Zork: https://youtu.be/GzYmywCm_24
Guilty Bastards: https://youtu.be/vXjZwwlFqyQ
Necrotic Drift: https://youtu.be/Um8z7X91S8U
Cryptozookeeper: https://youtu.be/1MkdVnhZRl8
Hugo Tetris: https://youtu.be/G-tTzXso6AA
You need at least macOS 10.15 Catalina and Xcode 12 or later. Clone or download the source. Open the file Spatterlight.xcodeproj in Xcode. Make sure that the target is set to Spatterlight > My Mac. Press the Build & Run button.
Note that the master branch has the QuickLook plugins disabled. To enable them, you must use the release branch, which requires setting your Apple Developer Group ID on all targets.
Spatterlight supports the Treaty of Babel standard for cataloguing bibliographic information about interactive fiction.
The Spatterlight application is released under the GNU Public License; the interpreters and libraries it uses are freely redistributable and covered by their own specific licenses.
This is beta software! There is no warranty: use it at your own risk. You will need macOS 10.10 or higher for the latest version, but there are older versions compatible with older systems.
Spatterlight was originally written by Tor Andersson. Copyright 2007-2020 by Tor Andersson and the respective interpreter authors.



