Changing AppStates
Thumperrr opened this issue · 4 comments
Application implements a function called changeState, who's function speaks for itself.
When creating AppStateGame, Application passes a pointer to itself, presumably so that AppStateGame should be able to call changeState when necessary.
However, the Application pointer in AppStateGame isn't a complete type, so you can't access any members of it.
I can't think of an elegant way to resolve this. Ideas?
Refer to the repo as of this commit: 5f27e5a
EDIT:
Would it be intuitive to make Application a singleton class?
When creating AppStateGame, Application passes a pointer to itself
I can't find this, on what file and what line?
However, the Application pointer in AppStateGame isn't a complete type
It can be a complete type in the cpp file, can't it?
I can't find this, on what file and what line?
Application.hpp:21
It can be a complete type in the cpp file, can't it?
I just tried to access a member from a non-inline function (defined in cpp). The compiler still says it's an incomplete type.
Application.hpp:21
Oh, that's a design flaw - I'll go fix it.
I just tried to access a member from a non-inline function (defined in cpp). The compiler still says it's an incomplete type.
Did you #include "Application.hpp"?
@Thumperrr see if you like this better.