Use float instead of doubles
TerensTare opened this issue · 4 comments
Since this is supposed to be the "standard way" of doing 2d graphics in C++, I think we need it to be as fast as it can. From what I saw from the implementation, vector_2d
and rectangle
use double
for members. C++ also offers a float
type with smaller precision, but which is proven to be faster. I personally have been using float
for my Vector2d
class and I have seen no problems, so I think the implementation would gain some performance by using float
s.
afaik this is not true. https://stackoverflow.com/a/417591/347508
before this gets religious ... i checked the source. can you provide links? i've found almost all double usage is in the examples and graphics backends, but not the main implementation:
https://github.com/cpp-io2d/P0267_RefImpl/search?q=double&unscoped_q=double
I read the paper about this proposal (Revision 6). There I saw two classes (namely vector_2d
and rectangle
), which used double
for members. I found a fork of this repo with the implementation of these classes. I decided to file an issue there, but since you can't open an issue on a fork, I went to this repo (the parent one). It appears that the forked repo is some commits (and a revision) behind this one, as the classes are now renamed to basic_point_2d
and basic_bounding_box
and use float
for members. Guess it was just my bad at all😅😅.