Android
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Hello again, following on from the SVGDOM android issues.
When I give the SVGDOM a Papki file that is made from a "/asset/something" path. It gets a valid object, but the file seems to instantly return EOF.
This seems to be a C++ problem more so than you're code, but is there a flag, extra call, something that needs to be set up before so it works?
Hi! Well, I suppose you are trying to use papki::fs_file
, right? The papki::fs_file
is an implementation of papki::file
interface to work with normal file system of the OS. This will not work with stuff from assets
as those are packed to android application's .apk
and so, need to be read from there in a special way. Android NDK offers a set of API functions for reading asset files. Those are declared in android/asset_manager.h
header from android NDK.
So, one has to re-implement papki::file
interface to read the android assets. I have done it in one of my projects and I think you can copy paste it from there without much modifications. You'll need the asset_file
class from here:
https://github.com/igagis/mordavokne/blob/master/src/mordavokne/glue/android/glue.cxx#L264
Then in your program, instead of creating an instance of papki::fs_file
you will use instance of asset_file
and then it should work.
Thank you for your help.