crankycyclops/trogdor-pp
A unified engine for building text adventures and MUDs with batteries included.
C++GPL-3.0
Issues
- 0
- 1
Compiled game support
#31 opened by crankycyclops - 2
Object Cloning
#16 opened by crankycyclops - 1
- 3
- 1
Override creature's allegiance per player
#13 opened by crankycyclops - 1
Global synonyms for objects and creatures
#14 opened by crankycyclops - 2
- 1
- 1
Creatures using weapons
#12 opened by crankycyclops - 1
Add support for synonyms
#27 opened by crankycyclops - 1
Embedded scripting language (Step 3)
#25 opened by crankycyclops - 0
Custom messages for combat and health
#11 opened by crankycyclops - 0
Entity visibility settings
#7 opened by crankycyclops - 2
Pause/restart timer
#20 opened by crankycyclops - 6
Allow enemy creatures to move around
#23 opened by crankycyclops - 0
Support for inline scripting in game.xml
#21 opened by crankycyclops - 7
Creature respawn
#26 opened by crankycyclops - 4
- 1
Global synonyms for objects in room
#15 opened by crankycyclops - 2
- 1
Creature auto-attack
#9 opened by crankycyclops - 3
- 2
Investigate: Creature mating / evolution
#33 opened by crankycyclops - 0
Make damage done by bare hands configurable
#10 opened by crankycyclops - 2
Creature inventory settings in game.xml
#18 opened by crankycyclops - 0
Custom verbs via scripting
#24 opened by crankycyclops - 0
- 1
Default messages
#5 opened by crankycyclops - 2
- 0
Unique names for all objects
#4 opened by crankycyclops - 0
Declaring entities in game.xml
#1 opened by crankycyclops - 1
xml parser class
#2 opened by crankycyclops