crashinvaders/gdx-texture-packer-gui

Crash report

Piratux opened this issue · 1 comments

Please paste the crash log in here (already in your clipboard) and, if possible, provide any information that may help to reproduce the issue.

Hello, my application crashed when I typed letter "A" in the "File -> Save as -> File name" section(I managed to reproduce it every time I tried to).

Application Log
Version: 4.10.0
OS: Windows 10 10.0 amd64
JRE: 15.0.4 Azul Systems, Inc.
GPU: Intel(R) HD Graphics 4000
OpenGL vendor: Intel
OpenGL version: 4.0.0 - Build 10.18.10.4252
[ExtensionModuleRepositoryService] Cached data was loaded
[ConfigurationController] Incremental fonts are disabled
[VisUI] Warning, using invalid libGDX version for VisUI 1.4.8.
You are using libGDX 1.9.11 but you need 1.9.12. This may cause unexpected problems and runtime exceptions.
[GlobalShortcutHandler] Parsing shortcut file: hotkeys_default.txt
java.lang.RuntimeException: Actor: A
	at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:192)
	at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:152)
	at com.badlogic.gdx.scenes.scene2d.Stage.keyTyped(Stage.java:446)
	at com.crashinvaders.common.PrioritizedInputMultiplexer$Wrapper.keyTyped(PrioritizedInputMultiplexer.java:128)
	at com.crashinvaders.common.PrioritizedInputMultiplexer.keyTyped(PrioritizedInputMultiplexer.java:65)
	at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:81)
	at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:187)
	at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
	at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:141)
	at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:117)
	at com.crashinvaders.texturepackergui.desktop.ApplicationStarter.start(ApplicationStarter.java:56)
	at com.crashinvaders.texturepackergui.desktop.ApplicationStarter.main(ApplicationStarter.java:35)
Caused by: java.lang.RuntimeException: Actor: A
	at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:192)
	at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:152)
	at com.kotcrab.vis.ui.widget.VisTextField.changeText(VisTextField.java:702)
	at com.kotcrab.vis.ui.widget.VisTextField$TextFieldClickListener.keyTyped(VisTextField.java:1232)
	at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:57)
	at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:188)
	... 11 more
Caused by: java.lang.IllegalArgumentException: actor cannot be null.
	at com.badlogic.gdx.scenes.scene2d.ui.Table.getCell(Table.java:417)
	at com.kotcrab.vis.ui.widget.MenuItem.getImageCell(MenuItem.java:352)
	at com.kotcrab.vis.ui.widget.file.internal.AbstractSuggestionPopup.createMenuItem(AbstractSuggestionPopup.java:36)
	at com.kotcrab.vis.ui.widget.file.internal.FileSuggestionPopup.createSuggestions(FileSuggestionPopup.java:55)
	at com.kotcrab.vis.ui.widget.file.internal.FileSuggestionPopup.pathFieldKeyTyped(FileSuggestionPopup.java:41)
	at com.kotcrab.vis.ui.widget.file.FileChooser$16.changed(FileChooser.java:558)
	at com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.handle(ChangeListener.java:28)
	at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:188)
	... 16 more

Thanks for the report.
I believe that the same old bug that was fixed in #98
It's gonna be ok in the next release.