crashinvaders/gdx-texture-packer-gui

Crash report

iSperia opened this issue · 2 comments

Please paste the crash log in here (already in your clipboard) and, if possible, provide any information that may help to reproduce the issue.
Version: 4.11.0
OS: Windows 10 10.0 amd64
JRE: 17.0.7 Eclipse Adoptium
GPU: NVIDIA TITAN RTX/PCIe/SSE2
OpenGL vendor: NVIDIA Corporation
OpenGL version: 4.6.0 NVIDIA 531.14
[ExtensionModuleRepositoryService] Cached data was loaded
[ConfigurationController] Incremental fonts are disabled
[GlobalShortcutHandler] Parsing shortcut file: hotkeys_default.txt
[SystemUtils] Recognized system configuration is Windows (x64)
Packing is started
Packing....
Writing 2048x2048: F:\swipe\resources\atlases\charValerion.png
Packing is done
Total pack files size is 3255836 bytes
1 pages
Total processing time: 0.78sec

java.lang.RuntimeException: Actor: VisTextButton: ���������
at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:192)
at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:152)
at com.badlogic.gdx.scenes.scene2d.ui.Button.setChecked(Button.java:125)
at com.badlogic.gdx.scenes.scene2d.ui.Button$1.clicked(Button.java:93)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.crashinvaders.common.PrioritizedInputMultiplexer$Wrapper.touchUp(PrioritizedInputMultiplexer.java:136)
at com.crashinvaders.common.PrioritizedInputMultiplexer.touchUp(PrioritizedInputMultiplexer.java:83)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:378)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:192)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.(Lwjgl3Application.java:166)
at com.crashinvaders.texturepackergui.desktop.ApplicationStarter.start(ApplicationStarter.java:62)
at com.crashinvaders.texturepackergui.desktop.ApplicationStarter.main(ApplicationStarter.java:35)
Caused by: java.lang.StringIndexOutOfBoundsException: begin 27, end 26, length 26
at java.base/java.lang.String.checkBoundsBeginEnd(String.java:4602)
at java.base/java.lang.String.substring(String.java:2705)
at java.base/java.lang.String.substring(String.java:2678)
at com.crashinvaders.texturepackergui.utils.PathUtils.relativize(PathUtils.java:96)
at com.crashinvaders.texturepackergui.controllers.projectserializer.ProjectSerializer.serializePack(ProjectSerializer.java:127)
at com.crashinvaders.texturepackergui.controllers.projectserializer.ProjectSerializer.serializeProject(ProjectSerializer.java:94)
at com.crashinvaders.texturepackergui.controllers.projectserializer.ProjectSerializer.saveProject(ProjectSerializer.java:52)
at com.crashinvaders.texturepackergui.controllers.GlobalActions$4.selected(GlobalActions.java:235)
at com.crashinvaders.texturepackergui.controllers.DefaultFileDialogService$FileChooserListenerWrapper.selected(DefaultFileDialogService.java:124)
at com.kotcrab.vis.ui.widget.file.FileChooser.notifyListenerAndCloseDialog(FileChooser.java:727)
at com.kotcrab.vis.ui.widget.file.FileChooser.selectionFinished(FileChooser.java:689)
at com.kotcrab.vis.ui.widget.file.FileChooser.access$2200(FileChooser.java:76)
at com.kotcrab.vis.ui.widget.file.FileChooser$18.changed(FileChooser.java:618)
at com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.handle(ChangeListener.java:28)
at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:188)
... 15 more

Hi and thanks for the report!

From what I can see the crash happens during project saving on the file chooser dialog, correct? The log looks very similar to #126, but there could be another bug related to the path relativization.

  1. Could you please provide a minimalistic project setup that reproduces the issue or describes it in steps? In this case, it's important to figure out where the pack images come from and where you try to save the project. Because all the image paths get saved relative to the project file after saving.
  2. I noticed that you use non-native file picker dialogs. Which are no longer used in the app by default (you need to start the app with specific parameters to use them). Did you manually activate them or did they just work for you out of the box?

I notices that it crashes every time I choose the folder by clicking button and selecting folder via directory browser (system). When I type path manually it works perfectly.
My picker dialogs are system default from box, from windows 10