crashinvaders/gdx-vfx

[EFFECT REQUEST] Underwater Effect

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An underwater effect would make a great addition for water based games/levels. It can also be manipulated to simulate a drunken or poisoned state. Please see an example here: https://www.shadertoy.com/view/4ltSDB

I would love to write a PR, but unfortunately I'm in the middle of a project right now. Thanks for your consideration!

Looks pretty simple, will consider adopting this one when I finish the big refactoring I'm in right now. Thanks!