/RuntimeArchiver

Runtime Archiver plugin for Unreal Engine. Cross-platform archiving and unarchiving directories and files. Supports Zip, Oodle, Tar, LZ4 and GZip formats.

Primary LanguageC++MIT LicenseMIT


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Runtime Archiver

Cross-platform archiving and unarchiving directories and files

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Features

  • Fast speed
  • Easy archiving and unarchiving of files
  • Recursive archiving and unarchiving of directories
  • Support for reading and writing archives of many formats: Zip, Oodle, Tar, LZ4 and GZip
  • No any static libraries and external dependencies
  • Support for all available devices (Android, iOS, Windows, Mac, Linux, etc)

Additional information

Low-level work with zip archives is done on Miniz.

Legal info

Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.

Unreal® Engine, Copyright 1998 – 2023, Epic Games, Inc. All rights reserved.