crystal-bit/defending-todot

If you use 3 EnemyWaves in a level, the third wave never spawns and the level never ends

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If you use 3 EnemyWaves in a level, the third wave never spawns and the level never ends

editor_screenshot_2020-11-09T215307+0100

Actually it wasn't a bug 👎 , I needed to adjust manually the enemy commander array size in the wave sequence property