crystal-bit/hacktoberfest-2020

Create Tower scene

davcri opened this issue · 1 comments

After #11, create a Turret scene.

The Turret will be created on StrategicPointMenu tower_selected signal defined in #7.

Requirements:

  • A Sprite node. Ideally the Tower will set the Sprite texture depending on its type (probably sent via the tower_selected signal)

Things to keep in mind (we still need to clearly define the design of the towers):

  • Some tower types may use a Rally point to deploy troops
  • Some tower types may have a range attack

Implementation is open to discuss.