Create Tower scene
davcri opened this issue · 1 comments
davcri commented
After #11, create a Turret scene.
The Turret will be created on StrategicPointMenu
tower_selected
signal defined in #7.
Requirements:
- A Sprite node. Ideally the Tower will set the Sprite texture depending on its type (probably sent via the
tower_selected
signal)
Things to keep in mind (we still need to clearly define the design of the towers):
- Some tower types may use a Rally point to deploy troops
- Some tower types may have a range attack
Implementation is open to discuss.
rubin0 commented