csutorasa/XOutput

RawInput in XOutput

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I have a bluetooth gamepad which has the standard 6 axes (two sticks and two triggers) but DirectInput doesn't recognise the triggers. I've done what I can in SharpDX to have a look at the polling and there simply isn't anything when the triggers are pressed. I have also managed to view the output of HidSharp (the RawInput API) which does see the extra axes and also shows possibly why they don't show up; they're labelled as "131268" and "131269" instead of "GenericDesktopRx" or whatever.

I have the release version of XOutput in Visual Studio - can RawInput support be added / hacked in? If not, how do I use the 4.x support which seems to already have this built in?