Can't start an iosApp
Opened this issue · 1 comments
BadChoice commented
Bug Description
I just created a new project, added the SDL Dependency, created the main.swift file, and when launching the app I get this error
sdlenginetest/main.swift:5: Fatal error: SDL could not initialize! SDL_Error: Application didn't initialize properly, did you include SDL_main.h in the file containing your main() function?
I'm using the minimal example you provide
Information
- Package version: 1.4.1
- Platform version: mac/ios
- Swift version: swift-driver version: 1.87.1 Apple Swift version 5.9 (swiftlang-5.9.0.128.108 clang-1500.0.40.1)
Target: x86_64-apple-macosx14.0
Checklist
- If possible, I've reproduced the issue using the
main
/master
branch of this package. - I've searched for existing issues under the issues tab.
- The bug is reproducible
Steps to Reproduce
Steps to reproduce the behavior:
- Create a new XCode project (single app)
- Add the package dependency
- Copy the minimal example to main.swift file (create the new main file)
- comment out the appdelegate
- run the app
Expected behavior
To not crash
Actual behavior
Crash with the following error
sdlenginetest/main.swift:5: Fatal error: SDL could not initialize! SDL_Error: Application didn't initialize properly, did you include SDL_main.h in the file containing your main() function?
johnboiles commented