cubedparadox/Cubeds-Unity-Shaders

Arkward clipping, when using rendering mode: transparent

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When I tried to make a slightly transparent object my object started looking arkward and I have no idea, why; https://clips.twitch.tv/VastHonestMagpieTwitchRaid?tt_medium=create

I have no special settings in the camera nor in the materials, they're just plain flat lit toon, with rendering mode set to transparent.

Try opening up the shader code and replacing ZWrite [_ZWrite] with ZWrite On