Player can be stuck between 2 platforms, oscillating up and down
curioustorvald opened this issue · 4 comments
curioustorvald commented
curioustorvald commented
Three years later and it persists, may have something to do with controlling the status of downDownVirtually
properly
curioustorvald commented
just disable "snap to ground" on collision solver if {player's body overlaps with the platform/downDownVirtually}?
the point is: disable snap (or don't consider offending tiles as solid) for certain Y-pos only, tiles on Y+1 are still solid
just throwing random ideas here...
curioustorvald commented
it seems'staircasing' is also a contributing factor to the snap-to-ground on the platforms
edit: it was not
curioustorvald commented
still can't believe it, but it seems to be fixed just by fixing up the coord system used for collision detection