Curb Radii Issues
d-wasserman opened this issue · 1 comments
This is just a quick write up on something that has been observed on a few occasions. Generally, the Complete Street rule and some of the other rules using UV space 0 (absolute geometry texture space), seem to have weird reactions to large curb radii at intersections. It seems like the street shapes are wider than the street width parameters are communicating. A work around is adjusting the crosswalk and crosswalk-stop bar gap attributes so that the widen transition shapes do not interact with the rest of the splits on the street, but I can't narrow down why this is exactly occurring. If anyone has screenshots or parameter lists that they try for replication I would appreciate the insight.
This relates to base shape observations and how to adjust the rule to accommodate it potentially. If anyone else notices behavior like this or has an idea of a fix I am still open to it, but I see no reason to keep the ticket open.