- sack.vfs
- Uses three.js, includes prebuilt version (101?)
git clone https://github.com/d3x0r/Voxelarium.js
cd Voxelarium.js
npm install
npm start
Should report that it is serving on port 8080.
Connect with a browser to localhost:8080.
- Intro Page - Just a quick test of dynamic text entry, mouseover selection...
- Sector Editor - Edits a single sector...
While the introduction page is prompting for a name, all keys are forwarded to a background text entry field, which is used to get the value to display. Once the Enter
key has been presed
the keys are free to be used for navigation.
Key | Action |
---|---|
I | Show/Hide Inventory page - allows selcting a voxel to output in edit mode; some voxel types are actually transparent, and transparent rendering is not enabled. (water, lava, slime....) |
W | Forward |
S | Backward |
A | Left |
D | Right |
C | Down (Crouch) |
Space | Up (Jump) |
Tab | Toggle between mouse lock mode, which also enables WSAD keys which allows looking around, moving, and Edit mode which allows Inventory selection and deleting/setting voxels. |
I'm not really here much...
Game inspired by/based on Blackvoxel; in javascript
To launch load index.html
-
person. a) person needs things. b) person can do things.
-
environment a) water b) soil c) plants d) rock ** These start needing processes.... e) metal A) iron - heavy medium structure B) copper C) aluminum - light weak structure D) titanium - light strong structure E) lead - (battery) F) I) shape I) stamp I) cast/mold I) extrude
f) energy A) coal B) oil C) solar C) Nuclear
** these are purely processes....
f) insulator (from organics; rubber plant)
g)