Tickrate can be 0
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MathiasMehl commented
The tickrate can be set to 0, this should produce either a warning or an error, as the rendering would be quite boring.
world {
size = 100 [edge], 200 [wrap];
edge = ident;
tickrate = 0;
}
state ident (0, 0, 0) {
become ident;
}