new three.js version be of no effect
Opened this issue · 1 comments
dytmh commented
new three.js version be of no effect
this.renderer.clear();
var gl = this.renderer.context;
if ( this.showCaps ) {
this.renderer.state.buffers.stencil.setTest( true );
this.renderer.state.buffers.stencil.setFunc( gl.ALWAYS, 1, 0xff );
this.renderer.state.buffers.stencil.setOp( gl.KEEP, gl.KEEP, gl.INCR );
this.renderer.render( this.backStencil, this.camera );
this.renderer.state.buffers.stencil.setFunc( gl.ALWAYS, 1, 0xff );
this.renderer.state.buffers.stencil.setOp( gl.KEEP, gl.KEEP, gl.DECR );
this.renderer.render( this.frontStencil, this.camera );
this.renderer.state.buffers.stencil.setFunc( gl.EQUAL, 1, 0xff );
this.renderer.state.buffers.stencil.setOp( gl.KEEP, gl.KEEP, gl.KEEP );
this.renderer.render( this.capsScene, this.camera );
this.renderer.state.buffers.stencil.setTest( false );
}
this.renderer.render( this.scene, this.camera );
TriggerBlazer commented
i try this
`
if ( this.showCaps ) {
this.renderer.state.buffers.stencil.setTest( true );
this.renderer.state.buffers.stencil.setLocked( true );
this.renderer.state.buffers.stencil.setFunc( gl.ALWAYS, 1, 0xff );
this.renderer.state.buffers.stencil.setOp( gl.KEEP, gl.KEEP, gl.INCR );
this.renderer.render( this.backStencil, this.camera );
this.renderer.state.buffers.stencil.setFunc( gl.ALWAYS, 1, 0xff );
this.renderer.state.buffers.stencil.setOp( gl.KEEP, gl.KEEP, gl.DECR );
this.renderer.render( this.frontStencil, this.camera );
this.renderer.state.buffers.stencil.setFunc( gl.EQUAL, 1, 0xff );
this.renderer.state.buffers.stencil.setOp( gl.KEEP, gl.KEEP, gl.KEEP );
this.renderer.render( this.capsScene, this.camera );
this.renderer.state.buffers.stencil.setLocked( false );
this.renderer.state.buffers.stencil.setTest( false );
}
this.renderer.render( this.scene, this.camera );`