dan200/Redirection

Crash on startup

Closed this issue · 5 comments

On starting the game, I got the following error:

Logging to C:\Users\[NAME]\AppData\Roaming\Redirection\logs\2014-10-03T18-18-59.txt
Redirection 0.6.1
Developed by Daniel Ratcliffe (dratcliffe@gmail.com)
SDL version: 2.0.3
Platform: Windows (Windows)
Steamworks not requested
Trying to use language de_DE
Using language de (German)
Creating window sized 845x480
Loaded level levels/empty.level
Game crashed with Dan200.Core.Assets.AssetLoadException: Error loading asset shaders/post.effect: Errors linking shader: Fragment shader(s) failed to link,  vertex shader(s) linked. 

   bei Dan200.Core.Assets.Assets.Load[TAsset](String path)
   bei Dan200.Core.Render.PostEffectInstance..ctor(String effectPath)
   bei Dan200.Game.Game.Game.Load()
   bei Dan200.Game.Game.Game..ctor()
   bei Dan200.Core.Main.App.Run[TGame](GameInfo info, String[] args)
Game shutdown

Manuely diableing video.fxaa=false in the settings.txt worked around that crash.

This crash may happen because the old laptop I am using atm does not support shader model 3.0.

Heya, could you turn fxaa back on, and replace %APPDATA%/IndieLauncher/Games/Redirection/Versions/.../assets/shaders/post.frag with the following file, and tell me if it fixes the error?

http://pastebin.com/DXUz1s9Y

Thanks. Also, could you tell me what make and model of graphics card you have?

​I'll do so​ when I'm at home and have more than 10 spare minutes. So probably
tomorrow evening.​

Also: I'm the "pedder" in your irc channel, for faster interactions.​

I get the same error.

DxDiag gives my the following data:

---------------
Display Devices
---------------
          Card name: ATI Radeon X1200 Series 
       Manufacturer: ATI Technologies Inc.
          Chip type: ATI Radeon X1200 Series (0x791F)
           DAC type: Internal DAC(400MHz)
         Device Key: Enum\PCI\VEN_1002&DEV_791F&SUBSYS_14F21043&REV_00
     Display Memory: 831 MB
   Dedicated Memory: 127 MB
      Shared Memory: 703 MB
       Current Mode: 1440 x 900 (32 bit) (60Hz)
       Monitor Name: PnP-Monitor (Standard)
      Monitor Model: 
         Monitor Id: 
        Native Mode: 
        Output Type: 
        Driver Name: atiumdag.dll,atiumdva.cap,atitmmxx.dll
Driver File Version: 7.14.0010.0630 (English)
     Driver Version: 8.561.0.0
        DDI Version: 9Ex
       Driver Model: WDDM 1.0
  Driver Attributes: Final Retail
   Driver Date/Size: 12/1/2008 21:29:34, 4033536 bytes
        WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
  Device Identifier: {D7B71EE2-3A5F-11CF-8571-F834A1C2CA35}
          Vendor ID: 0x1002
          Device ID: 0x791F
          SubSys ID: 0x14F21043
        Revision ID: 0x0000
 Driver Strong Name: oem4.inf:ATI.Mfg:ati2mtag_RS690M:8.561.0.0:pci\ven_1002&dev_791f
     Rank Of Driver: 00F62001
        Video Accel: ModeMPEG2_A ModeMPEG2_C 
   Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                     {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                     {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                     {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
       D3D9 Overlay: Not Supported
            DXVA-HD: Not Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled

Please retry in the final build!