danboo/godot-RigidBodyParticles2D

Add a "continuous" shot mode

Closed this issue · 1 comments

This addon was originally written with explosive (relatively short) emitters in mind. It would be nice to support a continuous shot mode to allow an emitter to run indefinitely. An example use case would be a rainy scene.

No longer needed after fix in commit 0e3297a. An emitter with an explosiveness=0 and one_shot=false should cycle smoothly.