Investigate the prospects of epsilon-less float & double checks
Mike430 opened this issue · 2 comments
We believe it may be it may be possible to have floating point equality checking functions that DO NOT require the user to provide their own epsilon values. Investigate and experiment with the subjects spoken about here:
https://realtimecollisiondetection.net/blog/?p=89
https://www.gamedevs.org/uploads/numerical-robustness-geometric-calculations.pdf
Any further thoughts and readings into this subject matter will be posted below.
Finally re-found where you can get a better version of the slides: https://realtimecollisiondetection.net/pubs/
The 2005 version is what I saw previously but I'll cross compare that against the 2007 version to see which offers more insight.
I remember diving into a bunch of research, getting a little lost, turned around 3 and a half time, hit with a branch, turned around once more in the opposite direction and then kicked in the balls. There is something I was missing last time, I just need to have another look, this time with a cricket box.