In boxView3d demo, the camera is moving in the opposite expected direction.
Closed this issue · 3 comments
GoogleCodeExporter commented
What steps will reproduce the problem?
1. Execute the boxView3d sample
What is the expected output? What do you see instead?
It is expected that when the user moves to the right, the boxes will "move"
to the left. In version 0.4 the boxes are moving to the right.
It is just because the camera is now showing the mirror of what it is seeing.
Original issue reported on code.google.com by danielba...@gmail.com
on 14 Aug 2008 at 4:09
GoogleCodeExporter commented
just do a minor modify to void DrawGLScene(void)
gluLookAt(5*normX ....)
-> gluLookAt(-5*normX ...)
then it works
Original comment by vinj...@gmail.com
on 3 Nov 2008 at 1:13
GoogleCodeExporter commented
Comment accepted.
It is in SVN tag 199, probably out in build 0.6
Original comment by danielba...@gmail.com
on 28 Feb 2009 at 12:01
- Changed state: Fixed
GoogleCodeExporter commented
Original comment by danielba...@gmail.com
on 28 Feb 2009 at 12:02
- Changed state: Verified