danoon2/Boxedwine

Missing precompiled files for macOS

Opened this issue · 2 comments

This looks like a terrific project. Thank you for it! I tried to build Boxedwine64 under Big Sur on an Intel Mac, but three of the required precompiled files were missing:

Screen Shot 2021-08-12 at 11 32 08 AM

Is there any chance you could add them to the code? Many thanks again!

Here is my first unofficial release of Boxedwine on Mac using the x64 dynamic recompiler. This is what has been QA'd by gog.com for the Voodoo Kid release

http://boxedwine.org/v/Boxedwine-21.0.1-Mac.zip

It is not perfect which is why I haven't made an official release yet. Currently the OpenGL framebuffer API's don't work. So for games/apps that don't use DirectX or OpenGL, it works fine. For DirectDraw games, you will need to disable using OpenGL in Wine for DirectDraw, "DD GDI Renderer" in the Boxedwine UI configuration for the game. For Direct3D games, it will work if the game doesn't use the frame buffer.

In the current master code branch, I started using Mesa as a software renderer for a compatibility option since it works with OpenGL framebuffer APIs. But of course it is a lot slower.

Before an official release I would like to fix this frame buffer issue.

I think in general, I will prefer not to put pre compiled libs in the source tree moving forward, but for now you can download them here and put them in the pre compiled directory for mac. Hopefully this will unblock you.

http://boxedwine.org/v/BoxedwineMacLibs.zip

Thank you for this - I didn't see it until today because something's wrong with my notifications. I'm downloading and installing and will report back with any problems. Again, thank you!