Does cmftStudio create diffuse irradiance / specular cube map?
bitinn opened this issue · 2 comments
Sorry for this newbie question:
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I am trying to figure out if cmftStudio does what IBLBaker can do.
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In particular, I am trying to understand if the "irradiance" and "radiance" cube map it creates are the same as "diffuse irradiance" and "specular".
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While the output DDS cube map looks fine, for some reasons they appear way too bright when applied in Maya.
For a comparison:
The diffuse cube map Maya uses by default seem rather faint.
And thus they result in quite different rendering.
I believe Maya's Stinyray PBS material does use PBR IBL, so my question is, are there somehow multiple implementation of IBL? Why would Maya requires a faint Diffuse and Specular map?
The reason: they use RGBM as IBL encoding (pretty sure cmftStudio doesn't support in GUI yet.)
I change it to Linear sRGB instead.
https://github.com/dariomanesku/cmft does support rgbm from the command line if you really need it. If my memory serves me well - rgbm was added later to cmft and the option didn't get exposed in cmftStudio's GUI in the end.