Nutrition is a highly configurable mod to enable the creation of health systems in Minecraft.
See releases tab for downloads, and Wiki for documentation.
Through its config files, Nutrition allows you to define custom food groups (called nutrients) which apply effects based on nutrition levels.
By default, Nutrition comes configured with the classic five food group system: dairy, fruit, grain, protein, and vegetables. However many different systems are possible. Some examples include:
- A spicy tolerance bar, where eating enough spicy foods will grant a permanent resistance to fire.
- A zombie simulation where you must constantly eat brains/flesh to avoid negative effects.
- Gluten intolerance. Eat bread, get sick.
Mods that are supported with the default five-food group system include:
- Aether Legacy
- Animalium
- Animania
- Aquaculture
- Better with Mods
- Biomes O' Plenty
- Edible Bugs
- Food Expansion
- Forestry
- Grim Pack
- Ice and Fire
- Jurassicraft
- Natura
- Pam's HarvestCraft
- Plants
- Roots
- Rustic
- Simple Corn
- Simply Tea!
- Tinkers Construct
Mod support contributions are welcome! Please create a Pull Request or an Issue with the related .json files.
When updating the mod, please clear your /nutrition/ config directory to receive new mod support (point releases will not require this).
v1.5.0 - 2017-06-28
- Added nourished and malnourished effects. Each adds or subtracts one heart per amplifier level.
- Added
cumulative_modifier
property to effects. In cumulative detection mode, this will increase the amplifier by the provided value for each cumulative level.
v1.4.0 - 2017-06-22
- Added support for Aether Legacy, Animalium, Aquaculture, Ice and Fire, Jurassicraft, Plants, and Rustic (contribution from Sunconure11)
v1.3.1 - 2017-06-13
- Enabled Nutrition key to both open and close GUI
- Fixed severe nutrition decay bug in multiplayer
v1.3.0 - 2017-06-10
- Corrected packet sync error which resulted in clients showing incorrect data under some conditions
- Added Dutch localizations (contribution from Arthur Dent)
- Added Spanish localizations (contribution from Rougito)
v1.2.0 - 2017-06-03
- Updated HarvestCraft support on 1.10
- Added German localizations (contribution from ACGaming)
- Added Swedish localizations (contribution from John "Rufus" Lundström)
- Added Norwegian localizations (contribution from Marcus "Rex" Holm)
v1.1.0 - 2017-05-31
- Added support for Biomes O' Plenty, Forestry, Natura, Roots, Simply Tea!, and Tinkers Construct (contribution from KnightMiner)
- Nutrient field can now be negated from other detection modes (contribution from KnightMiner)
v1.0.1 - 2017-05-28
- Improved detection when attaching capability
v1.0.0 - 2017-05-28
- Initial release