SceneKit support
Closed this issue · 2 comments
jarrodsinclair commented
Hi, great library. Any chance to support SceneKit?
Thanks!
jarrodsinclair commented
Adding the following to the libraries list in ./tool/generate_objc_bindings.dart
seems to build both SceneKit and ModelIO:
ObjcLibrary(
productName: "SceneKit",
uri: "https://developer.apple.com/documentation/scenekit?language=objc",
generatedPath: "lib/scenekit.dart",
libraryName: "cupertino_ffi.scenekit",
libraryPath:
"/System/Library/Frameworks/SceneKit.framework/Versions/A/SceneKit",
),
ObjcLibrary(
productName: "ModelIO",
uri: "https://developer.apple.com/documentation/modelio?language=objc",
generatedPath: "lib/modelio.dart",
libraryName: "cupertino_ffi.modelio",
libraryPath:
"/System/Library/Frameworks/ModelIO.framework/Versions/A/ModelIO",
),
Now a SCNBox can be created:
import 'package:cupertino_ffi/scenekit.dart';
void main() {
var a = SCNBox.allocate();
SCNBox.init(a);
SCNBox.setWidth(a, 1.234);
print(SCNBox.width(a)); // confirms width of 1.234
}
Is this correct usage for Objective-C objects?
terrier989 commented
Hi! I would advise against doing any SceneKit stuff in Dart. I added it to the list of supported Objective-C libraries, but cupertino_ffi
is still buggy and lacks essential stuff.