[next] expose the `buttons` attribute on the Gamepad interface
Closed this issue · 7 comments
This issue was originally filed by rms...@rossis.red
Dart SDK 1.10.0-dev.1.10
Windows 7x64
Currently in dart:html
the Gamepad interface appears to be missing the buttons
attribute.
https://api.dartlang.org/apidocs/channels/stable/dartdoc-viewer/dart:html.Gamepad
https://w3c.github.io/gamepad/#gamepad-interface
All of the other attributes are exposed, so if the buttons could be exposed I'd be able to use dart:html
instead of js interop.
thanks
Added Area-Library, Library-Html, Triaged labels.
This is explicitly suppressed with a FIXME that says to enable it once we support a HeapVector on the Dart side of the bindings. I suspect this will become a non-issue with upcoming changes to the bindings, and it might be already.
cc @terrylucas.
Added this to the 1.11 milestone.
Removed Priority-Unassigned label.
Added Priority-Medium, Accepted labels.
Changed the title to: "[next] expose the buttons
attribute on the Gamepad interface".
@alan-knight, is this being worked on in 1.13? If not, we should remove the milestone value.
Removing milestone as no one appears to be working on this.
This seems to be resolved starting with Dart 1.16.0-dev.5.4 (at least in dart2js)
Yeah!
But there is still an outstanding issue: window.navigator.getGamepads()
does return an array, but for non connected controllers the array doesn't contain null
values but undefined
values.
This results in the condition gamepad == null || !pad.connected
crashing with a NullError.
My current workaround is to use dart:js
to convert them from undefiend
into null
.
Closing out! Glad to hear things are better!