dasi's Stars
bmchtech/dusk
DUsK, a library for gameboy advance development
snesrev/zelda3
gbadev-org/gba-makefile-template
Template project for GBA development with C, C++, Assembly, and devkitARM
Stephane-D/SGDK
SGDK - A free and open development kit for the Sega Mega Drive
ChrisRx/mipsel-ecoff-toolchain
Net Yaroze cross compiler toolchain for linux
jbrandwood/v810-gcc
Patches and build scripts to make a GCC4 toolchain for the NEC V810 cpu used in the NEC PC-FX and Nintendo VirtualBoy
ETLCPP/etl
Embedded Template Library
Optiroc/SuperFamiconv
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, PC Engine and WonderSwan formats.
akouzoukos/apotris
Apotris
velipso/gvasm
Assembler and disassembler designed specifically for Game Boy Advance homebrew.
velipso/whisky
A collection of stateless random number generators in C
mpaland/printf
Tiny, fast, non-dependent and fully loaded printf implementation for embedded systems. Extensive test suite passing.
noonat/intersect
An explanation of 2D collision tests in JavaScript
clsid2/mpc-hc
Media Player Classic
Guimli/Vectrex-Repair-Manual
Vectrex Repair Manual
SuperDisk/hUGETracker
The music composition suite for the Nintendo Game Boy
AntonioND/gbt-player
A music player library for the PSG audio channels of the GB, GBC and GBA.
AntonioND/ucity-advance
The open-source city-building game for Game Boy Advance.
HenrykRichter/Cannonball-C
Cannonball for the Amiga ported to C
JeffRuLz/Celeste-Classic-GBA
Celeste Classic ported to the Game Boy Advance
evanbowman/BPCore-Engine
Lua game framework for Gameboy Advance
fgsfdsfgs/doukutsupsx
port of Cave Story to the PlayStation, based on CSE2
XProger/OpenLara
Classic Tomb Raider open-source engine
bentorkington/sf2ww
A clone of Street Fighter 2 World Warrior, written from scratch in C + OpenGL
SmokeMonsterPacks/Super-NT-Jailbreak
Custom "Jailbreak" firmware for the Analogue Super NT
exelotl/natu
Toolkit for writing Game Boy Advance games in Nim
felixjones/agbabi
Provides GBA optimized functions for some common, handy operations.
jagregory/abrash-black-book
Markdown source for Michael Abrash's Graphics Programming Black Book
binji/pokegb
A gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++.
VUEngine/VUEngine-Core
A versatile, object oriented Nintendo Virtual Boy game engine.