Debouncing library for Arduino and Wiring by Thomas Ouellet Fredericks with many contributions from the community : https://github.com/thomasfredericks/Bounce2/graphs/contributors
Basically, the mechanical part of buttons and switches vibrate slightly when closed or opened causing multiple undesired false states (similar to noise). This library filters out these undesired state changes. More about debouncing:
- John Errington's Experiments with an Arduino : Using digital inputs: Switch bounce and solutions to it
- Wikipedia article : http://en.wikipedia.org/wiki/Debounce#Contact_bounce
See the bottom of this page for a basic usage example and the "examples" folder for more.
The library is composed of three classes:
- Debouncer : The code that does the actual debouncing. Only advanced users should play with this class.
- Bounce : This is the general use library. It links the Debouncer to a hardware pin on your board.
- Button : A special version of Bounce for buttons that are pressed.
Install through your software's Library Manager or download the latest version here and put the "Bounce2" folder in your "libraries" folder.
Please note that the original version of this library (Bounce 1) is included in the "extras" folder of the download but not supported anymore.
#include <Bounce2.h>
Bounce b = Bounce(); // Instantiate a Bounce object
b.attach ( <PIN> , <PIN MODE> );
b.interval( <INTERVAL IN MS> );
b.update();
if ( b.changed() ) {
// THE STATE OF THE INPUT CHANGED
int deboucedValue = b.read();
// DO SOMETHING WITH THE VALUE
}
// This example toggles the debug LED (pin 13) on or off when a button on pin 2 is pressed.
// Include the Bounce2 library found here :
// https://github.com/thomasfredericks/Bounce2
#include <Bounce2.h>
#define BUTTON_PIN 2
#define LED_PIN 13
int ledState = LOW;
Bounce b = Bounce(); // Instantiate a Bounce object
void setup() {
b.attach(BUTTON_PIN,INPUT_PULLUP); // Attach the debouncer to a pin with INPUT_PULLUP mode
b.interval(25); // Use a debounce interval of 25 milliseconds
pinMode(LED_PIN,OUTPUT); // Setup the LED
digitalWrite(LED_PIN,ledState); // Turn off the LED
}
void loop() {
b.update(); // Update the Bounce instance
if ( b.fell() ) { // Call code if button transitions from HIGH to LOW
ledState = !ledState; // Toggle LED state
digitalWrite(LED_PIN,ledState); // Apply new LED state
}
}
/*
DESCRIPTION
====================
This is an example of the Bounce2::Button class.
When the user presses a physical button, it toggles a LED on or off.
The Button class matches an electrical state to a physical action.
Use .setPressedState(LOW or HIGH) to set the detection state for when the button is pressed.
INSTRUCTIONS
====================
Set BUTTON_PIN to the pin attached to the button.
Set LED_PIN to the pin attached to a LED.
*/
// Include the Bounce2 library found here :
// https://github.com/thomasfredericks/Bounce2
#include <Bounce2.h>
// INSTANTIATE A Button OBJECT
Bounce2::Button button = Bounce2::Button();
// WE WILL attach() THE BUTTON TO THE FOLLOWING PIN IN setup()
#define BUTTON_PIN 39
// DEFINE THE PIN FOR THE LED :
// 1) SOME BOARDS HAVE A DEFAULT LED (LED_BUILTIN)
//#define LED_PIN LED_BUILTIN
// 2) OTHERWISE SET YOUR OWN PIN
#define LED_PIN 13
// SET A VARIABLE TO STORE THE LED STATE
bool ledState = LOW;
void setup() {
// BUTTON SETUP
// SELECT ONE OF THE FOLLOWING :
// 1) IF YOUR BUTTON HAS AN INTERNAL PULL-UP
// button.attach( BUTTON_PIN , INPUT_PULLUP ); // USE INTERNAL PULL-UP
// 2) IF YOUR BUTTON USES AN EXTERNAL PULL-UP
button.attach( BUTTON_PIN, INPUT ); // USE EXTERNAL PULL-UP
// DEBOUNCE INTERVAL IN MILLISECONDS
button.interval(5);
// INDICATE THAT THE LOW STATE CORRESPONDS TO PHYSICALLY PRESSING THE BUTTON
button.setPressedState(LOW);
// LED SETUP
pinMode(LED_PIN,OUTPUT);
digitalWrite(LED_PIN,ledState);
}
void loop() {
// UPDATE THE BUTTON
// YOU MUST CALL THIS EVERY LOOP
button.update();
if ( button.pressed() ) {
// TOGGLE THE LED STATE :
ledState = !ledState; // SET ledState TO THE OPPOSITE OF ledState
digitalWrite(LED_PIN,ledState);
}
}
The complete class documentation can be found in the "docs" folder or online here.
https://github.com/thomasfredericks/Bounce2
Please post your questions here.
By default, the Bounce library uses a stable interval to process the debouncing. This is simpler to understand and can cancel unwanted noise.
By defining "#define BOUNCE_LOCK_OUT" in "Bounce.h" (or in your code before including "Bounce.h") you can activate an alternative debouncing method. This method is a lot more responsive, but does not cancel noise.
#define BOUNCE_LOCK_OUT
By defining "#define BOUNCE_WITH_PROMPT_DETECTION" in "Bounce.h" (or in your code before including "Bounce.h") you can activate an alternative debouncing method. Button state changes are available immediately so long as the previous state has been stable for the timeout period. Otherwise the state will be updated as soon as the timeout period allows.
- Able to report acurate switch time normally with no delay.
- Use when accurate switch transition timing is important.
#define BOUNCE_WITH_PROMPT_DETECTION