dataarts/dat.gui

Can you please clarify what you mean by "prest" in this context?

vuejspyf opened this issue · 4 comments

It seems to be a specific term or function that you want to use to switch between objects. Once you provide more information about "prest" and the platform or programming language you are using, I can assist you further in implementing the functionality to load and switch between multiple objects.

please wait

Thank you for your response.

this is my code
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this is my show
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this my data( long)

var dataJson = {
"levellist": [{
"level": 1,
"gridMap": [
00, 00, 21, 21, 21, 21, 00, 00, 00, 21, 21, 21, 21, 00, 00,
00, 23, 00, 00, 00, 00, 23, 00, 23, 00, 00, 00, 00, 23, 00,
22, 00, 03, 02, 02, 09, 00, 00, 00, 03, 02, 02, 09, 00, 22,
22, 03, 01, 01, 01, 01, 09, 00, 03, 01, 01, 01, 01, 09, 22,
22, 04, 01, 01, 01, 01, 01, 02, 01, 01, 01, 01, 01, 08, 22,
22, 05, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 07, 22,
00, 23, 05, 01, 01, 01, 01, 01, 01, 01, 01, 01, 07, 23, 00,
00, 00, 23, 04, 01, 01, 01, 01, 01, 01, 01, 08, 23, 00, 00,
00, 23, 03, 01, 01, 01, 01, 01, 01, 01, 01, 01, 09, 23, 00,
22, 03, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 08, 09, 22,
22, 04, 01, 01, 01, 01, 01, 06, 01, 01, 01, 01, 08, 08, 22,
22, 05, 01, 01, 01, 01, 07, 00, 05, 01, 01, 01, 01, 07, 22,
22, 00, 05, 06, 06, 07, 00, 00, 00, 05, 06, 06, 07, 00, 22,
00, 23, 00, 00, 00, 00, 23, 00, 23, 00, 00, 00, 00, 23, 00,
00, 00, 21, 21, 21, 21, 00, 00, 00, 21, 21, 21, 21, 00, 00,
], //生成方格
"gridScale": 0.35,
"gemCount": 4, //宝石的类型数量
"time": 160, //限定时间 160
"goalCount": 3, //碎片数量
"goalMinRow": 10, //碎片在第几行会消除
"spidersCount": 1, //蜘蛛数量
"propsCount": 3, //
"propsType": 1, //道具种类
"initGoalCount": 4 //初始化添加多少个碎片
,
"tipText": "", //"Tip\n \nred spider will \nget you special Gems. ",
"goalIndex": 2,
"spiderGrow": 1, //过关后那只蜘蛛成长
"spiderLevel": [2, 1, 1, 1, 1] //当前蜘蛛等级
},
{
"level": 2,
"gridScale": 0.35,
"gridMap": [
00, 00, 21, 21, 21, 21, 00, 00, 00, 21, 21, 21, 21, 00, 00,
00, 23, 00, 00, 00, 00, 23, 00, 23, 00, 00, 00, 00, 23, 00, // 00, 23, 01, 01, 01, 01, 23, 00, 23, 01, 01, 01, 01, 23, 00,
22, 00, 00, 00, 00, 03, 02, 02, 02, 09, 00, 00, 00, 00, 22,
22, 00, 00, 00, 00, 04, 01, 01, 01, 08, 00, 00, 00, 00, 22,
22, 00, 00, 00, 03, 01, 01, 01, 01, 01, 09, 00, 00, 00, 22,
22, 00, 03, 02, 01, 01, 01, 01, 01, 01, 01, 02, 09, 00, 22,
00, 03, 01, 01, 01, 01, 01, 00, 01, 01, 01, 01, 01, 09, 00,
00, 04, 01, 01, 01, 01, 00, 00, 00, 01, 01, 01, 01, 08, 00,
00, 05, 01, 01, 01, 01, 00, 00, 00, 01, 01, 01, 01, 07, 00,
22, 00, 05, 06, 01, 01, 01, 01, 01, 01, 01, 06, 07, 00, 22,
22, 00, 00, 00, 05, 01, 01, 01, 01, 01, 07, 00, 00, 00, 22,
22, 00, 00, 00, 00, 04, 01, 01, 01, 08, 00, 00, 00, 00, 22,
22, 00, 00, 00, 00, 05, 06, 06, 06, 07, 00, 00, 00, 00, 22,
00, 23, 00, 00, 00, 00, 23, 00, 23, 00, 00, 00, 00, 23, 00,
00, 00, 21, 21, 21, 21, 00, 00, 00, 21, 21, 21, 21, 00, 00,
], //生成方格
"gemCount": 4, //宝石的类型数量
"time": 160, //240, //限定时间
"goalCount": 3, //碎片数量
"goalMinRow": 7, //碎片在第几行会消除
"spidersCount": 2, //蜘蛛数量
"propsCount": 4,
"propsType": 1 //道具种类
,
"initGoalCount": 2 //初始化添加多少个碎片
,
"tipText": "",
"goalIndex": 1,
"spiderGrow": 2, //过关后那只蜘蛛成长
"spiderLevel": [3, 2, 1, 1, 1] //当前蜘蛛等级
},...............................]}
i have may level(obj) to show

As per my data structure, I need to load multiple objects. How can I achieve this? I have been trying for a long time but haven't been successful. It is possible that there is already an API for this, but I might have missed it. If not, could this functionality be added? Thank you very much.

i want
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Click to toggle objects (levels) in the dropdown menu. Click 'New' to create a new object .

thank u very much

click the "Default”button to change(switch) object ,click "New button to create Object

I already know how to do it,Thanks

let levelInfo = {};
for (let index = 0; index < dataJson.levellist.length; index++) {
const element = dataJson.levellist[index];
levelInfo[levelArr[index]] = {};
levelInfo[levelArr[index]]["0"] = element;
}

const gui = new dat.GUI({
    load: {
        "preset": "level1", // 默认展示kkkks选项
        "closed": false,
        "remembered": levelInfo,
    }
});

But this is not easy to discover.