daveredrum/SceneTex

About the output texture

Opened this issue · 1 comments

Hi Dave, scenetex is such a awesome work!
After running the demo example, i have got the blurred texture_{}.png. However in the wandb, the rendered image is correct. I wonder what is causing this.
running code python scripts/train_texture.py \ --config config/template.yaml \ --stamp $(date "+%Y-%m-%d_%H-%M-%S") --log_dir outputs/ \ --prompt "a bohemian style living room" \ --scene_id "93f59740-4b65-4e8b-8a0f-6420b339469d/room_4"

input scene:
Room

texture(the texture at 23800 step, then out of the memory.):
image

room with texture:
23 8k_Left

in wandb log:
images_23837_9ed2c897c975e537a33a
images_23837_c71f0915dbb7ffd0704c

And the texture in the background wall finally gets black, it is normal at the beginning, it gets more red and darker as the iteration increases.

Mond-Cube, how did you create a room with textures using the 4096 X 4096 RGB rendered image? I'm asking you a question because I've just studied 3d vision.