Pin Tool feature for exact lineup rig/geometry
Opened this issue · 1 comments
Feature Enhancement Proposal for mmSolver in Maya 2024: Integration of Pin Tools for Precise Geometry Placement
Issue Overview:
In the current version of mmSolver for Maya, users often encounter challenges in precisely determining the correct depth, scale, and positional alignment of exact geometries within a 3D scene. This difficulty can significantly hinder efficient workflow and accuracy.
Proposed Solution:
To address this issue, it is proposed that mmSolver incorporates a feature akin to the pin tools from the keen-tools package, as used in applications like Nuke and Blender. The keen-tools pinning system provides an intuitive and robust method for users to manipulate and position objects within a scene accurately. A demonstration of this functionality can be seen in the following video: Keen-tools Pin Tools Demonstration. https://www.youtube.com/watch?v=Pzohd5O6OiQ
Conclusion:
Integrating a pinning tool similar to that found in keen-tools into mmSolver for Maya will significantly enhance the user experience by providing a more precise and user-friendly method for manipulating geometry in 3D space. This enhancement is expected to improve both the productivity and the creative capabilities of users.
Hello @theridefox,
Thanks for the suggestion!
I agree, a "Pinning tool" does look like a really cool tool, and it would likely speed up workflow.
That said, mmSolver does already provide the functionality to do "pinning" (otherwise known as "lineup") however it's not interactive and the tool manipulators and workflow is not as smooth as shown in the video.
When there is free time, I'll have a look at implementing this feature, however don't expect it any time soon, there are a lot of other features and bugs that also need attention.
Thanks,
David