Is there a way to control the "distribution" of generated colors?
Opened this issue · 1 comments
laike9m commented
Right now I'm using
let colors = randomColor({
seed: 0, // Just a fixed seed so that generated colors are deterministic.
count: count,
luminosity: "bright",
});
With count = 2
, the colors I get is somewhat similiar to each other (blue-green ish).
I would like to get colors that are very different visually. What those colors are does not really matter.
Currently I can't find a way to control this behavii. Or is there some magic seeds that can work better?