/pacman-canvas

An old classic, re-written in HTML5.

Primary LanguageJavaScript

pacman-canvas

An old classic, re-written in HTML5. Visit http://pacman.platzh1rsch.ch to see it live.

Sounds from http://soundfxcenter.com/ and http://soundfxnow.com/


changes

Version 0.8 - 13.11.2013

  • lots of small changes in the backend
  • when you go in landscape mode and your screen is too small to display the whole site, you get notified to rotate your phone into portrait mode
  • all onClick and onMousedown in HTML removed and replaced by EventListeners in JavaScript
  • Pacman Canvas now uses ApplicationCache to cache its content, so you can play the game offline!

Version 0.78 - 05.11.2013

  • navigation via buttons should be less delayed by using onMouseDown event instead of onClick
  • refreshRate is now a game attribute and could be changed easily during the game (not yet implemented in frontend)

Version 0.77 - 24.05.2013

  • Ghosts start to blink before to undazzle
  • Pacman now dies with style

Version 0.76 - 02.05.2013

  • You can now use the usual arrow keys to control pacman
  • fixed 2 small bugs regarding KeyEvents

Version 0.75 - 28.04.2013

  • You can pause / resume the game by pressing SPACE
  • ESC is no longer used to pause / resume, but to go back to the main view
  • Game Menu only showing while game is paused
  • some css tweaks
  • Simple Highscore implemented using Ajax, Json and Sqlite3

Version 0.74 - 25.04.2013

  • You can pause / resume the game by pressing ESC or clicking into canvas
  • Swipe Gestures using hammerjs
  • replaced alerts by nice html overlay messages

Version 0.73 - 17.04.2013

  • You can play on until you lost all your 3 lives
  • Ghosts state gets reset everytime they get eaten or new level starts

Version 0.72 - 30.01.2013

  • Ghost Base Door
  • Reset Game after winning

Version 0.71 - 30.01.2013

  • Ghosts can die too

Version 0.7 - 29.01.2013

  • Powerpills & Beastmode

Version 0.63 - 29.01.2013

  • Pills now get loaded over external json file (map.json)
  • ghost collisions implemented -> dying
  • tried to clean up the code a bit

Version 0.62 - 23.01.2013

  • disable zoom on Mobile
  • change name to Pacman Canvas (Alpha)

Version 0.61 - 12.01.2013

  • all walls defined (incl. collisions)

Version 0.6 - 12.01.2013

  • small fixes for mobile view
  • sound control (default: muted)
  • collision control for walls
  • json datastructure design for all game objects (pills, magic pills, walls)

Version 0.41 - 10.12.2012

  • Mobile Design Fix
  • New Icon

Version 0.40 - 08.12.2012

  • Control Buttons for mobile
  • Small Design Updates

Version 0.30 - 05.12.2012

  • Touch Support via jGestures
  • Responsive

Version 0.20 - 22.11.2012

  • Code Refactored for further development
  • Sound added
  • Appcache implemented

Version 0.13 - 29.10.2012

  • Never miss a dot: Pacman now always stays in the grid.

Version 0.12 - 19.10.2012

  • Pacman is now able to eat the dots. Eating a dot equals 10 points for now.
  • LiveScore implemented.
  • Game ends when all dots are eaten.

Version 0.11 - 15.10.2012

  • Placing white Dots and storing them in a Hashtable
  • Monster/Ghost Prototype
  • Score Prototype
  • Pacman had to get smaller (r=15px)
  • Display Grid
  • Refactoring HTML

Version 0.10 - 23.08.2012

  • Started cleaning up the code using Objects
  • Pacman now turns around when changing directions