EnemyAttackSystem cause a error when you killed a attacking enemy
lvcoc opened this issue · 6 comments
System.ArgumentException: The entity does not exist
Thrown from job: EnemyAttackSystem.<>c__DisplayClass_OnUpdate_LambdaJob0
This Exception was thrown from a job compiled with Burst, which has limited exception support. Turn off burst (Jobs -> Burst -> Enable Compilation) to inspect full exceptions & stacktraces.
I think maybe EnemyAttackData linked to this enemy
Did anyone can help me to fix it?
Is this happening on the latest version of the project without any custom changes? I just upgraded it to Unity 2020.3.30 and Entities 0.17.0 and everything seems to be working fine.
Having said that, you might want to disable Burst compilation to get a complete stacktrace as suggested in the error message.
Is this happening on the latest version of the project without any custom changes? I just upgraded it to Unity 2020.3.30 and Entities 0.17.0 and everything seems to be working fine.
Having said that, you might want to disable Burst compilation to get a complete stacktrace as suggested in the error message.
Thanks!I will take a try!
Is this happening on the latest version of the project without any custom changes? I just upgraded it to Unity 2020.3.30 and Entities 0.17.0 and everything seems to be working fine.
Having said that, you might want to disable Burst compilation to get a complete stacktrace as suggested in the error message.
Thank you! I was finally able to reproduce this and hopefully the latest commit fixes the issue.
Thank you! I was finally able to reproduce this and hopefully the latest commit fixes the issue.
OK,thanks a lot anyway
Thank you! I was finally able to reproduce this and hopefully the latest commit fixes the issue.
YES!It fixed!love you!