librenderer.render() (glViewport) throws segfault
zhusz opened this issue · 1 comments
Hi David,
Thanks for your nice toolbox! I wish to turn to you for help on one issue of segfault.
I encountered the problem of segfault when calling librenderer.render(). A closer check into the C code indicates that it is the glViewport function that throws the segfault. I tried to run the test and also encountered the segfault from the same place. I believe I have carefully installed the OpenGL, GLUT and GLEW packages through apt install and it is pretty hard to understand why the glViewport would throw the segfault. I used the headless mode with the xvfb utility. May I know if you have ever encountered the same problem and do you have any clues on this? Many thanks for your time!
Hi, sorry for not being very responsive.
Never encountered that problem. Also, I did not write ``offscreen.cpp` myself. You could try raising an issue here to get more help: https://github.com/griegler/pyrender